2021-2022 Academic Catalog 
    
    Apr 18, 2024  
2021-2022 Academic Catalog [ARCHIVED CATALOG]

GAME 110 - Software Engineering Life Cycle


This course teaches the fundamental principles and strategies of game production and prototyping, allowing the student to assume the role of project producer. Students will learn the core elements of game assembly, project management, development tracking and troubleshooting. They will become familiar with the procedures necessary for successful game development, from the conception stage and on through the implementation stage, covering the various technologies prevalent in the game design industry. Production focus will be on prototyping, planning, implementation, testing, and tracking across financial and technological constraints.

Prerequisites: GAME 025 or MGMT 100

Anticipated Terms Offered: Fall & Spring