2021-2022 Academic Catalog 
    
    Apr 25, 2024  
2021-2022 Academic Catalog [ARCHIVED CATALOG]

GAME 170 - Game Audio 2


This course builds on the techniques and methodologies taught in Game Audio 1. Principles of sound in a game engine environment are reviewed, followed by deeper examinations into game audio processes and techniques for implementation including advanced use of middleware tools, coding and script management, and real-time DSP. Audio design document authoring and goals will be discussed. Asset management tools and version control techniques will be explored in a team project-based environment.

Prerequisites: GAME 165

Anticipated Terms Offered: Spring