2026-2027 Academic Catalog
Visual Arts Major
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Visual Arts Overview
The Visual Arts program offers an interdisciplinary, process-driven approach to artistic practice that integrates traditional and emerging media. Students engage with painting, drawing, photography, sculpture, printmaking, graphic design, and digital media through an expanded practice that combines analog techniques, digital technologies, and critical engagement with contemporary social, cultural, and ecological issues. Through immersive studio work and collaborative learning, students experiment across media, engage in critical dialogue, and develop a personal artistic language grounded in material exploration, technological fluency, and conceptual rigor. Committed to innovation and inclusivity, the program challenges students to respond creatively to the cultural, social, and ecological complexities of contemporary life, fostering bold artistic voices and new ways of seeing, thinking, and making. Major Requirements
The Visual Arts major consists of 12 courses and offers flexibility for students to explore traditional, digital, and interactive media. Students complete one interdisciplinary course within the Visual and Performing Arts (VPA) Department, selected from a broad range of offerings in arts and media history, theory, and/or production. Requirements include one ARTS foundation course, six ARTS electives, one professional development course, and the VPA capstone. ARTS electives may be selected from Visual Arts offerings, with the option to include up to three Interactive Media courses; one interdisciplinary course may also count toward the ARTS electives. The major culminates in a cohort-based VPA capstone experience that brings together students from six majors, with projects completed individually or in collaboration. The Visual Arts major prepares students with the creative, critical, and professional competencies needed to thrive across artistic, educational, and cultural fields in a rapidly evolving visual landscape. Core Course
1 Foundation Course (select one from the following): - ARTS 100 Foundations in 2D Design
- ARTS 102 Foundations in Drawing
- ARTS 119 Foundations in Photographic Media OR
- ARTS 136 Foundations in Sculpture
Elective Courses
6 ARTS Electives (students can take additional ARTS foundation courses as electives): - ARTS 100 Foundations in 2D Design
- ARTS 102 Foundations in Drawing
- ARTS 119 Foundations in Photographic Media
- ARTS 120 Introduction to Photography
- ARTS 121 Intermediate Photography
- ARTS 124 Introduction to Graphic Design
- ARTS 125 Identity in Practice
- ARTS 126 Art & the Alphabet
- ARTS 128 Drawing Sense of Place
- ARTS 129 Drawing the Body
- ARTS 132 Painting: Self-Made Worlds
- ARTS 133 Painting: Painting States of Being
- ARTS 136 Foundations in Sculpture
- ARTS 137 Sculpture: What and Where
- ARTS 150 Special Topics in Visual Arts
- ARTS 158 Printmaking I
- ARTS 161 Printmaking Experimental Media
- ARTS 250 Photography Studio
- ARTS 258 Printmaking Workshop: Artist Books, Boxes, and Portfolios
- ARTS 266 Sculpture Studio
- ARTS 280 Advanced Studio in Painting and Drawing
- ARTS 299 Directed Study
Interactive Media Courses that count towards ARTS electives: Students can count a maximum of three Interactive media courses from the following list towards their Visual Arts major ARTS electives. Courses with prerequisites are listed accordingly. If not specified, there are no prerequisites. - GAME 085 - Raster and Vector Games
- GAME 095 - Digital 3D Modeling
- GART 100 Principles of Drawing for Games
- GART 105 Drawing Studio: Systems and Techniques
- GART 110 Painting Studio
- GAME 180 - Computer Illustration for Game Design (Prerequisite: GAME 085)
- GAME 185 - 3D Animation (Prerequisite: GAME 095)
- GGRA 140 - Animation and Motion Graphics
- GGRA 150 - Visual Design and Media
- GGRA 170 - UI/UX Design 1
- GGRA 270 - UI/UX Design 2
- GART 225 Cartooning Basics · GART 235 - Life Drawing for Games (Prerequisites: GART 100 - Principles of Drawing for Games or ARTS 102 - Drawing: Eye, Mind, Hand)
- GART 240 Interactive Media Advanced Drawing (Prerequisites: GART 100 or GART 235)
- GAME 255 Game Studio (Prerequisites: GAME 025 and GAME 030 or permission by instructor)
Interdisciplinary ARTS Electives Students can take 1 interdisciplinary elective to count as an ARTS elective, options include but aren’t limited to the following courses. Students can also submit a formal request for an interdisciplinary course not listed here and must do so the semester prior to enrolling in the course. - SCRN 107 - Introduction to Digital Filmmaking
- SCRN 214 Social and cultural Issue Documentary Production
- TA 120 Technical Theater
- TA 121 Sewing I: Beginning Sewing and Garment Construction
- TA 125 Theatrical/Costume Design Projects
- TA 127 Analysis of Theater Production
- TA 206 The Image and the Word
- TA 225 Advanced Theatrical Design Projects
- TA 226 Advanced Production Projects
- GAME 100 - Texturing
- GAME 105 - Environment Art
- ENT 105 Creative Entrepreneurship
- CRW 100 “Burn Away All the Peripherals”: Introduction to Creative Writing
- CSCI 120 Introduction to Computing
Professional Development
1 Professional Development ARTS Elective (select from one of the following): ARTS 220 Portfolio Development ARTS 234 Studio Topics ARTS 274 Contemporary Directions ARTS 289 Senior Thesis (requires B or better in capstone to register) ARTS 296 Gallery, Culture, Practice ARTS 298 Internship Additional ARTS Professional Development electives can count towards an ARTS elective. Capstone
1 Capstone Course: Required VPA Electives
1 100-Level VPA Elective - Must be in Screen Studies, Theater, Music, MCA, OR Art History
2 Art History Requirements - 1 Must be ARTH 101 Ways of Seeing
- Any additional ARTH elective
Capstone for Major and Honors
The required capstone for students majoring in Visual Arts is VAPA 290 V&PA Capstone. This course is offered during the fall semester for all 4th year students who are V&PA program majors and is required for graduation. This course consists of readings, discussions, writing assignments, community and solo projects, guest speakers and other focused work aimed to develop the portfolio/research skills, artist/statement of purpose, and artistic/research practice of each student in such a way as to be sustainable after graduation. Students can apply for permission to take ARTS 220 Portfolio Development, ARTS 234 Studio Topics, ARTS 298 Internship as a capstone course. This must entail an additional component beyond the scope of the course, and students must complete an application and proposal the semester prior to receive consideration for an outside course to be a capstone, typically by the spring of junior year. Visual Arts majors invested in Interactive Media can also apply to take GAME 255 Game Studio as a capstone. Students must have at least 2 prior interactive media courses and permission by faculty in both Visual Arts and Interactive Media. Students must also complete the application process as described above. HONORS Successful completion of a Visual Arts capstone (a grade B or better) is a prerequisite for ARTS 289 Senior Thesis. Students with a strong commitment to intensive study and departmental approval can elect to undertake a senior thesis project, which culminates in an exhibition of work in the Schiltkamp Gallery. Participation in this class is not a guarantee that the student will receive honors. This decision is made by a committee of faculty after the work is presented and “defended” by the student. Credit is given for coursework completed even if a project is not recommended for honors. Visual Arts Faculty
Program
Stephen DiRado, B.F.A. -Schiltkamp Gallery Director Sherry Freyermuth, M.F.A. - Visual Arts Program Director James Maurelle, M.F.A. Toby Sisson, M.F.A. Part-Time
Antonio Fonseca Vazquez, M.F.A. Jan Johnson, M.F.A. Eric Nichols, M.F.A.
Emeriti
Sarah Buie, M.F.A. Elli Crocker, M.F.A. |
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