Interactive Media Overview
The Interactive Media major includes the BSDT groundbreaking studio-based curriculum, built on an interdisciplinary model of learning; incorporating personalization and rigor a cross a framework of collaboration among students, faculty, departments, and the community. A degree in interactive media from Clark positions you to succeed in whatever focus area, exciting career, or advanced degree you wish to pursue, while providing historical context, critical analysis, and effective practice of the discipline.
The Bachelor of Arts in Interactive Media Major - with tracks in areas such as Game 3D Art, Game 2D Art, Game Development and Programming, Game Audio, Time-Based Media, Game UI/UX Design, Game Production and Management, Game Writing and Design Your Own Track. - is a groundbreaking, nationally ranked interactive media program that will allow you to pursue your passion for games while preparing you for a career in the $160 billion interactive media industry.
Major Requirements
The Interactive Media Major requires 13 total units. (8 core requirements and 5 from a chosen program Track).
8 Core Requirements for the Interactive Media Major are:
GAME 025 - Game Design Fundamentals
GAME 030 - Examining Play (FYI option)
GAME 260 - Serious Game Project
GAME 255 - Game Studio (must take 5 semesters: 2 must be in junior year and 2 must be in senior year one of which is the Capstone)
(Portfolios will be prepared throughout The Game Studio experience, and a yearly Senior Seminar “Prep” workshop will be held for Spring Showcase.)
Design Your Own Track
In addition to the 8 core units, students are required to take these 5 units for this track:
Choose any 5 GAME/GART/GCPT or other approved course to design your own unique program track (must have faculty approval).
Becker School of Design & Technology Faculty
Kat Andler
Ezra Cove
Nevin Flanagan
Ilir Mborja
Scott Niemi
Jonathan Rudder
Amanda Theinert, Director of the MFA in Interactive Media
Terrasa Ulm, Director of the BA in Interactive Media